Introduction and Notes
⬥ This channel covers perk setups, where to put them on your gear, and how to obtain them. For explanations of the perks used, see #perk-information.
⬥ This channel will first list all setups, then perk gizmo combos.
• Insert components in the order listed in the combo.
⬥ For augments where there are multiple gizmos, gizmos are separated by + symbol.
• e.g. Precise 6 Aftershock 1 + Aftershock 4 Equilbrium 2 → one gizmo with P6AS1, and a second gizmo with AS4E2.
⬥ X represents a secondary perk to combo with the first perk in a single gizmo.
• e.g. Biting 4 X → Biting 4 comboed with a valid perk (like Biting 4 Mobile).
⬥ If you get Aftershock, you will need it on all your weapons for the style.
Perk Calculator
Click here to check out the perk calculator available on the Wiki to test out your own perk combinations.
Note: prices for components may vary.
Shattered worlds currently remains the fastest and most efficient ways to level up your items. Video examples are given below demonstrating this method. Alternative methods include abyssal demons and other such slayer monsters that can be AFK'd for relatively high combat and invention experience.
Item Levelling Video Examples
For more information, use the !shatteredworlds
command.
Shattered Worlds
Note: Use 8 1 (1/1.08 at 120 invention)
for Enlightened 4, instead of 8 as mentioned in the video.
Starter Perks
⬥ Decent, cheap perks to start out with, can last your entire PvM career.⬥ Minimum requirement: 68 Invention + extreme invention pot.• Eruptive 4 is an exception, needs 86 + extreme invention pot.
Weapon / Switches
⬥ Main Hand - Precise 6⬥ Off-hand - Eruptive 4⬥ Two Hand - Precise 6 + Eruptive 4⬥ Flanking switch - Flanking 4⬥ Planted Feet switch - Planted Feet
Armour / Shields
⬥ Body - Biting 3 + Impatient 4⬥ Legs - Crackling 4 + Enhanced Devoted 4⬥ **Shield ** - Turtling 4
⬥ main hand - Precise 6 Aftershock 1⬥ off-hand - Aftershock 4 Eruptive 2⬥ Flanking switch - Flanking 4 Eruptive 1⬥ Staff - Aftershock 4 Eruptive 2 + Precise 6 Ruthless 1⬥ Ancient Lantern - Planted Feet, or Caroming 4 Planted Feet⬥ Caroming switch - Caroming 4 Eruptive 2
⬥ main hand - Precise 6 Aftershock 1⬥ off-hand - Aftershock 4 Eruptive 2⬥ Flanking switch - Flanking 4 Eruptive 1⬥ 2-handed - Aftershock 4 Eruptive 2 + Precise 6 Ruthless 1⬥ Halberd (AoE) - Aftershock 4 Precise 2 + Eruptive 4 Ruthless 3⬥ MW Spear of Annihilation - Eruptive 4 Precise 3 + Lunging 4 Aftershock 1⬥ Statius' Warhammer - Aftershock 1
Necromancy
⬥ main hand - Aftershock 4 Eruptive 2⬥ off-hand - Precise 6 Aftershock 1⬥ Switch - Flanking 4, optimally with Eruptive 2• Used for both a swap and a swap⬥ off-hand (AoE) - Eruptive 4 Ruthless 3
See !necroperks for reasons why we recommend a reversed perk setup from the traditional p6 main hand as4 off-hand.
⬥ 2-handed - Precise 6 Aftershock 1 + Caroming 4 Eruptive 2⬥ main hand - Precise 6 Aftershock 1⬥ off-hand - Caroming 4 Eruptive 2⬥ Hydrix Grico switch - Caroming 4 + Aftershock 1⬥ Off-hand (for ) - Aftershock 4 Eruptive 2⬥ (Off-style) SGB - Precise 6 Aftershock 1 + Eruptive 4 Ruthless 3⬥ Dark bow - Precise 6 Aftershock 1 + Invigorating 4⬥ Planted Feet switch - Aftershock 1 + Planted Feet
⬥ Body - Biting 4 X + Relentless 5 Crackling 4⬥ Legs - Impatient 4 X + Invigorating 4 X⬥ Merciless Kiteshield - Turtling 4⬥ Arcane Spirit Shield - Lucky 4 Absorbative 2⬥ Kalphite Rebounder - Aftershock 4 Eruptive 2
Note: if not planning to utilise auto attacks such as with 4taa, consider replacing Invigorating with an alternate perk. i.e. Enhanced Devoted 4, Lucky 6 X, etc.
⬥ Body - Biting 4 X + Relentless 5 Crackling 4⬥ Legs - Impatient 4 Mobile + Enhanced Devoted 4⬥ Malevolent Kiteshield - Turtling 4⬥ Kalphite Defender - Aftershock 4 Eruptive 2
Necromancy
⬥ Body - Biting 4 X + Relentless 5 Crackling 4⬥ Legs - Impatient 4 X + Invigorating 4 X
⬥ Body - Biting 4 X + Relentless 5 Crackling 4⬥ Legs - Impatient 4 X + Enhanced Devoted 4 / Lucky 6 + X⬥ Kalphite Repriser - Aftershock 4 Eruptive 2⬥ Shieldbow - Caroming 4 Aftershock 1 + Turtling 4
Aftershock
⬥ Aftershock 4 Eruptive 2: 6 3 (1/3.38 at 137 invention)
177,310,482 (d/a lvl 9 items), 114,576,157 (d/a lvl 9 refined legs)
• This combo is 1/1.17 at 137 invention
to give Aftershock 4 in some variety
⬥ Aftershock 4 Invigorating 2: 6 2 1 (1/2.19 at 137 invention)
127,598,213 (d/a lvl 9 items), 86,950,825 (d/a lvl 9 refined legs)
⬥ Aftershock 4 Precise 2: 6 2 1 (1/1.83 at 137 invention)
111,836,997 (d/a lvl 9 items), 77,871,371 (d/a lvl 9 refined legs)
⬥ Aftershock 4 Planted Feet: 6 3 (1/1.89 at 137 Invention)
123,367,658 (d/a lvl 9 items), 88,288,406 (d/a lvl 9 refined legs)
⬥ Aftershock 3 Ruthless 2: 5 4 (1/2.79 at 137 Invention)
122,385,221 (d/a lvl 9 items), 79,232,172 (d/a lvl 9 refined legs)
Caroming
⬥ Caroming 4: 7 (Guaranteed)
20,773,874
⬥ Caroming 4 Eruptive 2: 6 3 (1/3.38 at 137 invention)
59,225,345
⬥ Caroming 4 Planted Feet: 6 3 (1/1.89 at 137 invention)
57,337,803
⬥ Caroming 4 Precise 2: 6 2 1 (1/1.83 at 137 invention)
47,903,328
⬥ Caroming 4 Aftershock 1: 7 2 (1/1.40 at 137 invention)
52,470,192
Eruptive
⬥ Eruptive 4: 8 (1/1.01 at 137 invention)
846,899
⬥ Eruptive 4 Ruthless 3: 8 (1/19.2 at 137 invention)
16,099,466
⬥ Eruptive 4 Mobile: 7 1 1 (1/3.44 at 137 invention)
2,671,561
⬥ Eruptive 4 Planted Feet: 6 3 (1/15.2 at 126/127 invention)
202,831,804
⬥ Eruptive 4 Precise 3: 3 6 (1/83.2 at 137 invention)
47,450,146
Flanking
⬥ Flanking 4: 9 (1/1.22 at 53 invention, do not boost)
5,565,743
⬥ Flanking 4 Eruptive 1: 5 4 (1/20.6 at 134/135 invention)
57,386,141
⬥ Flanking 4 Eruptive 2: 3 6 (1/327 at 137 invention)
608,873,178
Lunging
⬥ Lunging 4: 6 (Guaranteed)
23,553,681
⬥ Lunging 4 Aftershock 1: 6 2 (1/1.4 at 137 invention)
48,547,467
⬥ Lunging 4 Eruptive 2: 6 3 (1/3.26 at 137 invention)
77,390,356
Planted Feet
⬥ Planted Feet: 2 (Guaranteed | use a common weapon gizmo)
8,667,242 (d/a lvl 9 items)
⬥ Planted Feet Aftershock 1: 3 2 (Guaranteed above level 101 | use a common weapon gizmo)
67,791,580 (d/a lvl 9 items)
⬥ Planted Feet Mobile: 1 4 4 (1/1 at 137 Invention)
17,677,819
• has to be in the middle.
Precise
⬥ Precise 6: 9 (1/3 at 137 invention)
1,359,751
⬥ Precise 6 Aftershock 1: 7 2 (1/1.67 at 137 invention)
81,079,800 (d/a lvl 9 items), 70,747,815 (d/a lvl 9 refined legs)
⬥ Precise 6 Eruptive 2: 6 3 (1/585 at 137 invention)
288,045,814
⬥ Precise 6 Eruptive 2: 5 3 1 (1/47.6 at 137 invention)
1,069,805,576.
⬥ Precise 6 Eruptive 1: 5 4 (1/2.18 at 137 invention)
48,920,365
⬥ Precise 6 Ruthless 1: 7 2 (1/1.77 at 137 invention)
55,515,474
⬥ Precise 6 Lunging 1: 7 2 (1/1.67 at 137 invention)
65,092,695
⬥ Precise 5 Eruptive 2: 6 3 (1/20.4 at 137 invention)
10,044,675
Absorbative
⬥ Absorbative 4: 8 (Guaranteed)
594,655
⬥ Absorbative 4 Crystal Shield 1: 8 1 (1/37.2 at 137 invention)
54,074,465
Biting
Note: All Biting 4 combos are roughly 1/1.58 at 137 invention
to give some form of Biting 4.
Note: For Biting 2 combos, use common armour gizmos for these unless told otherwise.
⬥ Biting 4: 7 1 1 (Virtually guaranteed)
103,202,343
⬥ Biting 4 Mobile: 7 1 1 (1/3.03 at 137 invention)
312,703,100
⬥ Biting 4 Reflexes: 7 1 1 (1/1.9 at 137 invention)
196,084,452
⬥ Biting 4 Crystal Shield 1: 7 2 (1/1.72 at 137 invention)
177,644,701
⬥ Biting 4 Lucky 1: 7 1 1 (1/1.91 at 137 invention)
201,896,906
⬥ Biting 4 Lucky 2: 7 2 (1/12.6 at 137 invention)
1,331,872,652
⬥ Biting 4 Dragon Slayer: 7 2 (1/1.76 at 137 invention)
183,063,992
⬥ Biting 4 Undead Slayer: 7 1 1 (1/2.02 at 137 invention)
215,146,606
⬥ Biting 4 Genocidal: 7 2 (1/1.9 at 137 invention)
196,512,648
⬥ Biting 4 Demon Slayer: 7 2 (1/1.76 at 137 invention)
255,664,207
• Price may be inaccurate due to volatility of 3rd age items
⬥ Biting 3 Cautious: 9 (1/7.85 at 137 invention)
8,700,427
⬥ Biting 3: 9 (1/20.5 at 69 invention)
22,166,693
⬥ Biting 2: 5 (1/2.23 at 34/35 invention)
947,750
⬥ Biting 2 Reflexes: 4 1 (1/5.22 at 120 and 137 invention)
1,774,800
⬥ Biting 2 Mobile: 4 1 (1/14.3 at 120 and 137 | Do not put subtle in the middle)
4,862,000
⬥ Biting 2 Mobile: 4 1 (1/15.1 at 120 and 137 | Do not put dextrous in the middle)
5,134,000
⬥ Biting 2 Genocidal: 3 2 (1/13.8 at 137 invention)
3,519,000
⬥ Biting 2 Venomblood: 3 2 (1/29.5 at 120 and 137 invention | Do not put healthy in the middle)
7,522,500
⬥ Biting 2 Venomblood: 6 3 (1/1.72 at 120 and 137 invention | Do not put healthy in the middle)
1,467,736
Clear Headed
⬥ Clear Headed 4: 9 (1/15.6 at 74 invention)
5,356,021
Crackling
⬥ Crackling 4: 4 3 (1/1.06 at 137 invention)
1,324,488
⬥ Crackling 4 Demon Slayer: 4 3 2 (1/3.52 at 120 invention)
4,242,987
⬥ Crackling 4 Relentless 3: 4 3 (1/3.12 at 137 invention)
3,898,493
⬥ Crackling 4 Relentless 5: 8 (1/20.2 at 137 invention)
38,197,430
⬥ Crackling 4 Undead Slayer: 7 1 1 (1/1.67 at 120 invention)
Crystal Shield
⬥ Crystal Shield 4: 8 (1/2.49 at 120 invention)
1,646,320
⬥ Crystal Shield 4 Looting: 6 3 (1/1.32 at 137 invention)
1,201,776
Energising
⬥ Energising 4 Invigorating 3: 9 (1/74.2 at 137 invention)
52,433,229
Enhanced Devoted
⬥ Enhanced Devoted 4: 8 (1/1.38 at 137 invention)
912,418
Impatient
⬥ Impatient 4: 4 3 (1/1.05 at 137 invention)
13,268,658
⬥ Impatient 4: 7 2 (1/1 at 29 invention | Better if low invention level and/or don't value time highly.)
10,682,879
⬥ Impatient 4 Devoted 2: 4 3 (1/1.76 at 137 invention)
22,240,798
⬥ Impatient 4 Devoted 4: 7 2 (1/10.5 at 137 invention | Can replace 1 Zamorak component with Zaros)
111,834,730
⬥ Impatient 4 Mobile: 6 1 1 1 (1/3.16 at 113 invention)
46,805,728
⬥ Impatient 4 Reflexes: 6 1 1 1 (1/1.97 at 113 invention)
29,179,520
⬥ Impatient 4 Crystal Shield 1: 4 3 2 (1/2.3 at 100 invention)
29,247,436
⬥ Impatient 4 Lucky 1/2: 6 1 1 1 (1/1.98 at 113 invention)
34,283,269 / 1,620,663,626
⬥ Impatient 4 Dragon Slayer: 6 1 2 (1/1.82 at 113 invention)
28,434,275
⬥ Impatient 4 Undead Slayer: 6 1 1 1 (1/2.09 at 113 invention)
37,866,237
⬥ Impatient 4 Genocidal: 6 1 2 (1/2.21 at 116 invention)
33,382,817
⬥ Impatient 4 Hoarding: 6 2 1 (1/5.25 at 102 invention)
72,012,485
Invigorating
⬥ Invigorating 4: 7 1 1 (1/1.0008 at 137 invention)
380,250
⬥ Invigorating 4 Mobile: 7 2 (1/6.48 at 120 invention | 2 dextrous components is similar results)
3,585,609
⬥ Invigorating 4 Reflexes: 6 1 1 1 (1/2.44 at 137 invention)
8,146,749
⬥ Invigorating 4 Crystal Shield 1: 6 1 2 (1/1.15 at 137 invention | Must be input in same order as displayed)
21,155,143
⬥ Invigorating 4 Lucky 1/2: 6 1 1 1 (1/1.28 at 137 invention)
26,648,525 / 932,698,360
⬥ Invigorating 4 Dragon Slayer: 4 2 2 1 (1/1.21 at 137 invention)
15,404,470
⬥ Invigorating 4 Dragon Slayer: 6 3 (1/1.82 at 120 invention | Do not put enhancing in the middle)
826,428
⬥ Invigorating 4 Undead Slayer: 6 1 1 1 (1/1.35 at 137 invention)
29,189,962
⬥ Invigorating 4 Demon Slayer: 6 2 1 (1/1.17 at 137 invention)
67,538,911
⬥ Invigorating 4 Demon Slayer: 6 2 1 (1/2.1 at 123 invention)
96,061,511
⬥ Invigorating 4 Genocidal: 5 2 2 (1/1.27 at 137 invention)
19,743,656
⬥ Invigorating 4 Hoarding: 6 1 1 1 (1/3.15 at 137 invention)
61,639,963
Lucky
⬥ Lucky 6: 7 (Guaranteed)
9,099,758
⬥ Lucky 6 Absorbative 1: 7 2 (1/1.67 at 137 invention)
15,616,301
⬥ Lucky 6 Hoarding: 6 2 1 (1/2.03 at 137 Invention)
21,015,964
⬥ Lucky 4 Absorbative 2: 5 4 (1/1.76 at 137 invention)
12,496,991
⬥ Lucky 6 Undead Slayer: 7 1 1 (1/1.79 at 137 invention)
22,206,088
Turtling
⬥ Turtling 4: 6 3 (1/2.37 at 137 invention)
1,058,194
⬥ Turtling 4 Ultimatums 4: 9 (1/19.1 at 137 invention)
8,657,079
⬥ Turtling 4 Mobile: 7 1 1 (1/659 at 90/91 invention)
303,072,568
⬥ Turtling 3 Taunting: 2 1 6 (1/7.53 at 137 invention | Input comps in same order as shown)
2,677,273
⬥ Turtling 3 Reflexes: 6 1 1 1 (1/8.17 at 137 invention)
2,904,823
Slayer Armour Combos
Note 1: These perks use common armour gizmos unless otherwise mentioned. Check out PvME's slayer guide in #Overview of Slayer. Some of the slayer perks below may also be used in combos as Biting 4 X and Crackling 4 X - see the respective sections for those options.
⬥ Dragon Slayer Undead Slayer: 1 1 1 1 1 (Guaranteed | Input comps in same order as shown)
3,748,437
⬥ Dragon Slayer Demon Slayer: 3 2 (Guaranteed | Do not place dragonfire in middle)
811,289
⬥ Demon Slayer Undead Slayer: 4 1 (1/1.67 | Do not put undead in the middle)
5,520,816
⬥ Genocidal Dragon Slayer: 2 1 (1/1.34 | Bandos in middle, powerful on top)
1,238,122
⬥ Genocidal Demon Slayer: 1 1 2 1 (1/1.71 at 120 and 137 invention | Bandos in middle, powerful on top, clear on bottom)
192,688
⬥ Genocidal Undead Slayer: 1 1 1 1 / (1/1.04 | Powerful in middle, bandos on top, undead on left)
3,555,303
⬥ Scavenging 4: 9 (1/15.4 at 137 invention)
7,385,083
Magic AoE Weapon Perks
Magic Slayer/AoE Weapon Perk Choices
The following perk setups can be used for AoE with Magic
⬥ Precise 6 X + Aftershock 4 Eruptive 2• Normal DPS perks if don't want separate setup.⬥ Aftershock 4 Precise 2 + Eruptive 4 Ruthless 3• Best-in-slot, especially if mobs stack.
⬥ Caroming 4 Precise 2 + Eruptive 4 Ruthless 3• With Greater Sunshine owned.⬥ Caroming 4 Planted Feet + Eruptive 4 Ruthless 3• Without
⬥ Aftershock 4 Precise 2 + Eruptive 4 Ruthless 3• For grouped-up mobs, with ⬥ Aftershock 4 Planted Feet + Eruptive 4 Ruthless 3• For grouped-up mobs, without ⬥ Precise 6 X + Eruptive 4 Ruthless 3• Spread-out mobs, with ⬥ Precise 6 Planted Feet + Eruptive 4 Ruthless 3• Spread-out mobs, without